I would try it in 3D Studio Max by applying the texture as a shaded map to the model and then issuing a command which deforms the mesh according to the intensity of grey tones on the map. If you send the model in stl, dxf, dwg, iges, 3ds or max format, and texture to e-mail ssteinhardt@earthlink.net, then I can give it a try on my system. Mike Doty
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