RE: stl files

From: J.vandenHout@ind.tno.nl
Date: Fri Nov 17 2000 - 16:50:35 EET


Infact, there is space to store colour information in an STL file.
We've succesfully used this 'STL Colour' format for some time now.
The STL file remains an ordinary STL file. The (unused until now) 2 bytes
that are included in each triangle store the colour information for each
triangle.

Of course there are some good alternatives like PLY and VRML, but especially
VRML is able to store a whole lot of other information that is not relevant
for RP systems and this increases the chances of errors during dataexchange.
Why not try to use the beauty of the simplicity of the STL file in the
colour RP world?

When colour RP is taken into a higher level, like texturemapping (as we're
currently working on), more information is needed besides the triangles, but
even in this case STL can be used (by including the texture bitmap as a
seperate file).

                Jeroen van den Hout
                TNO Institute of Industrial Technology
                Production Development Division
                Department of Industrial Prototyping
                P.O.Box 5073
                2600 GB Delft
                The Netherlands
                Tel:+31-15-2608747 / +31 6 55514510
                Fax:+31-15-2608725

Visit us at:
http://www.ind.tno.nl/en/productiondevelopment/prototyping/index.html
<http://www.tno.nl/instit/indus/prototyping/index.html>

        -----Oorspronkelijk bericht-----
        Van: Marshall Burns [SMTP:Marshall@Ennex.com]
        Verzonden: vrijdag 17 november 2000 14:01
        Aan: Doty Mike; NECOINC@aol.com; List: Rapid prototyping
        Onderwerp: Re: stl files

        You're right, Mike. Data redundancy is one of the criticisms of the
StL
        format that leads many people to want to replace it. But a worse
problem is
        that now with the advent of color fabbing (Z Corp. and TNO), StL
provides no
        place for the color data. There are other problems too and StL is
likely to
        be replaced in coming years with a better format.

        Best regards,
        Marshall Burns
        President, Ennex Corporation

        Marshall@Ennex.com
        Los Angeles, USA, (310) 397-1314
        http://www.Ennex.com

        ----- Original Message -----
        From: "Doty Mike" <uq607848@hsc.hac.com>
        To: <NECOINC@aol.com>; <rp-ml@bart.lpt.fi>; <Marshall@ennex.com>
        Sent: Thursday, November 16, 2000 22:27
        Subject: Re: stl files

>> Can any one tell me how to look into an STL file and see what
information
>> is contained.

> John,
> You can find this information at
http://www.ennex.com/fabbers/StL.sht.
> Marshall Burns

        Very interesting write-up on stl format. I don't understand why the
        normal needs 3 coordinates, since it is only used to indicate which
side of
        the face is inside the enclosed volume of the solid and which side
is
        outside. It seems that the shape could be almost as accurately
stored in a
        file 1/3 the size by using the normal coordinates as a fourth point
to
        describe the vertex of a tetrahedron, projected along a normal
vector at the
        center of the other three points. the direction of the surface
normal needs
        only a single sign bit. the magnitude of the normal would be 0 if
the face
        lies on a plane, otherwise it would lie on the curvature of the
surface of
        the shape. Which side of the tetrahedral surface is interior to the
solid
        and which side is outside is determined by the sign bit according to
the
        right-hand rule applied to the three points.

        Mike Doty

        For more information about the rp-ml, see http://ltk.hut.fi/rp-ml/

For more information about the rp-ml, see http://ltk.hut.fi/rp-ml/



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