Re: [rp-ml] CSG correctness. (LONG!)

From: steve <sjbaker1_at_airmail.net>
Date: Mon Dec 11 2006 - 23:34:59 EET

Todd Pederzani wrote:
> steve wrote:
>> I can't immediately see a flaw in this plan - it eliminates
>> 100% of the problems we have with ill-conditioned situations
>> in triangle mesh files and it also eliminates the problems
>> of writing CSG tools that have to generate triangle meshes.
> Your description seems to be targeted at slicing the objects. Have you
> given much thought to how support generation (for the RP systems that
> require it) would be affected?

One assumes that the support would be some large, simple shape minus
the entire model - it's CSG - how hard could it be?
Received on Mon Dec 11 22:32:32 2006

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