Re: [rp-ml] Line geometry into Magics

From: Stewart Dickson <mathart_at_emsh.calarts.edu>
Date: Fri Jan 04 2008 - 21:11:41 EET

What Jonathan means to do is to create a bit-mapped color texture map of
lines on an otherwise free-form surface.
In VRML2 for the Z Corp Color 3D

-Stewart http://us.imdb.com/Name?Stewart+Dickson
http://www.isl.uiuc.edu/~sdickson
http://emsh.calarts.edu/~mathart/MathArt_siteMap.html

Markus Hitter wrote:
>
> Am 04.01.2008 um 01:08 schrieb Jonathan Chertok (Universal Joint):
>
>> Is there a way to get line geometry into Magics (and back again)?
>
> I'd be curious what you'd do with line geometry in Magics as Magics
> (and about any Rapid Prototyping machine) is made to handle 3D geometry.
>
>
> Markus Hitter
>
> - - - - - - - - - - - - - - - - - - -
> Dipl. Ing. Markus Hitter
> http://www.jump-ing.de/
>
>
>
>
>
>
Received on Fri Jan 04 19:44:02 2008

This archive was generated by hypermail 2.1.8 : Tue Jan 06 2009 - 15:48:27 EET