So what's stopping YOU Stewart?
________________________________
From: Stewart Dickson <MathArt_at_Emsh.CalArts.edu>
To: G. Sachs <sachsg_at_sbcglobal.net>
Cc: rp-ml_at_rapid.lpt.fi
Sent: Mon, January 4, 2010 5:40:48 PM
Subject: Re: [rp-ml] free STL Files and other things we wish for in the new year
Good-looking, easy to use & affordable Stereo-Viewing standards
& accessories for TV and computers -- It would be a drop-kick to
put a second camera into a cameraphone. The Stereo end-Viewer is the
critical part for success, in my opinion. Maybe slightly more tricky
to control is inter-ocular 3D scene view convergence in a
camera-phone. Digital cameras are tending toward "pinhole" cameras
with "infinite" focus-depth and hence no focus-plane. 3D geometry
from-Stereo is yet a bit less robust. Google "Street-View" is what we
used to call QuickTime-VR and has been used as a basis for the design
of some computer games ("Zork-II: Nemesis" -- I worked on it.) It
requires a motorized camera tripod rotator head synchronized over an
interface to the camera frame control. How far are we from LIDAR in a
camera-phone? Is a DVD-RW laser big enough for LIDAR?
Honestly, retail companies like Looxis will build glass blocks from 3D
data files you supply. Why not set up a custom portrait-sculpture
franchise in tandem with a company like Looxis? Minolta makes 3D
scanners. They only need to evolve to the
Digital-SLR camera scale before you have a lot of consumer-created 3D
input content looking for the output medium.
--Stewart Dickson (c) 2010 (Some rights reserved)
G. Sachs wrote:
>
>So what kinds of "great" things would consumers do with their
>dirt-cheap RP machines? What they do with their studio grade still and
>video cameras? What they do with their Cray-supercomputer class
>computers (which I would have killed for in the 70's)? No, I think you
>may have too much optimism and faith for how people end up using
>powerful tools (like TV) and how long their interest in such things
>lasts. My guess is that the 'attention span' for cheap RP machines
>would be about 1-month (in the 21st century) - then on to the next
>'cheap thrill'. Cheap is not what is really needed to get increased
>interest in RP - new visions about what is possible, especially in
>terms of creating (real, meaningful and well paying) jobs, may be much
>more important. I'm kind of tired of cheap thrills (and conferences),
>it may be time for everyone to get back to work and really 'do
>something' (as Steve Jobs might say).
>
>>G. Sachs
>
>
>
>
________________________________
From: >George W. Hart <george_at_georgehart.com>
>To: rp-ml_at_rapid.lpt.fi
>Sent: Mon, January 4,
>2010 1:57:09 PM
>Subject: Re: [rp-ml]
>Detroit Bomber STL File
>
>> To extend Marshall's point, I'll opine that it wouldn't necessarily
>be a bad thing if some killer app involving human sexuality is what it
>takes to get the economies of scale jump started, so that RP machine
>prices drop into the consumer appliance price range.
>
>>(But let's *not* brainstorm ideas for such apps here on this forum.)
>
>>George
>http://www.georgehart.com
>
>>P.S. My coolest RP sculpture yet: (kid-safe, don't worry)
> http://www.georgehart.com/sculpture/ball-and-chain.html
>
>
>
>>Marshall Burns wrote:
>>> Very interesting comment, Greg. Given the history of cave drawing,
>marble sculpture, painting on canvas, the printing press, photography,
>video tape, the Internet, and every other communication medium known to
>man and woman, there is no question that the popular advent of fabbers
>will come along with applications in pornography, both legal and
>illegal. In ten or 15 years, we’ll probably have prosecutors across the
>country arresting high school kids for 3D sexting. (Don’t trust the
>timing of my predictions; they’ve been dreadfully off before.)
>
>
>
>
Received on Tue Jan 05 02:16:59 2010
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