RE: [rp-ml] free STL Files and other things we wish for in the new year

From: Warner, Pat <Pat.Warner_at_uk.renaultf1.com>
Date: Tue Jan 05 2010 - 18:26:57 EET

I think you've just opened yourself up to a flood of private emails ;-)

Regards

Pat
________________________________
From: owner-rp-ml@rapid.lpt.fi [mailto:owner-rp-ml@rapid.lpt.fi] On Behalf Of The Creature Company
Sent: 05 January 2010 14:27
To: 'David Celento'; rp-ml@rapid.lpt.fi
Subject: RE: [rp-ml] free STL Files and other things we wish for in the new year

I worked at a studio that was scanning porn actresses. They were creating stl's and then reproducing their bodies with large format milling in provocative positions for action figures and life size silicone sex dolls. I am locally involved in youth organizations and quickly switched jobs. :)

But, I am bidding now on scanning some articles that are used for fine art applications. My main clients are fine artists from the entertainment industry.

One of the items I will be scanning is the gold award winning "Medusa" sculpture from the Spectrum 16 book. I will be producing a stl for either large format milling or smaller scale objet fabs,

Lino P. Stavole

The Creature Company
www.creaturecompany.com<http://www.creaturecompany.com/>
mail@creaturecompany.com<mailto:mail@creaturecompany.com>
cell: 661-433-5283

From: owner-rp-ml@rapid.lpt.fi [mailto:owner-rp-ml@rapid.lpt.fi] On Behalf Of David Celento
Sent: Monday, January 04, 2010 7:32 PM
To: rp-ml@rapid.lpt.fi
Subject: Re: [rp-ml] free STL Files and other things we wish for in the new year

As a bit of a lurker on this list, I just want to say that I applaud this exchange.

While I make no judgement on the pron implications, it is wonderful to note that the sharing of a (controversial) file has stimulated a real reaction in terms of dialogue and speculation.

Extending various permutations of the logic presented might suggest that three dimensional reproductions of people (clothed or otherwise) might someday incentivize people to adopt 3D reproduction primarily because of the value and ease assigned to reproduction. Much like what photography did in the mid 19th century-with all the attendant consequences and benefits-this ultimately makes for cultural growth and advancement. The real technological intrigue is in the speed and resolution of capture (which will likely be an inevitable consequence of computational increases in speed, combined with miniaturization) as well as the same for physical production. When gazing at unsmiling photos from the 19th century, it is difficult for us to realize 1.5 centuries later that this was merely a result of lengthy exposure times-people were not really dismal then, despite the lack of velcro, were they? ;-)

Imagine capturing one's daughter in exquisite detail as she flips through the air off a high dive, or one's grandson as he clears a pole vault, or one's dog leaping for a frisbee. Sure there will be a fantasy component that some are drawn to, but it seems to me that a whole different way to consider and cherish any event will likely be more commonplace than we imagine, regardless of the venue.. Fast forward 500 years and this entire speculation may be met with the perhaps inevitable-Duh! (Assuming anyone is around to hear it!)

Personally, my forecast also leans towards the eventual 3D printing of environments (complete with wiring and plumbing) that are entirely recyclable. The desktop is exciting, the neighborhood is equally intriguing.

Peace, Happiness and Innovation to all this New Year...

David Celento

Assistant Professor, Architecture: Digital Design / Digital Fabrication
Penn State: Stuckeman School of Architecture & Landscape Architecture
www.digifab.psu.edu www.design.psu.edu<http://www.design.psu.edu> 814.321.5229 mobile

On Jan 4, 2010, at 7:37 PM, G. Sachs wrote:

OK, Rachael, but what about just simulating your new device - virtually - on a computer (which I am now doing more and more)? You can't simulate a full scale new wind turbine or IC engine even after you build your small RP model. Wouldn't virtual modeling and full dynamic and material simulation of new devices (including cell phones) trump even RP in the near future? Maybe young people should just skip RP and go straight to computer rendering and simulation? Note sure, but I know there was just WAY TOO much hyping about RP in the beginning (and much of this by people who have since left the field for greener pastures) and a lot of "far out" prognostication about how every home owner would make their own parts to repair their appliances. Who do you know that still fixes their own cars and appliances (the way they did way before RP existed)?

Sorry, I'm I skeptic when it comes to people choosing exertion (mental or physical) over pure entertainment.

G. Sachs
________________________________
From: Rachel Park <rachelp@rp-editorialservices.co.uk<mailto:rachelp@rp-editorialservices.co.uk>>
To: G. Sachs <sachsg@sbcglobal.net<mailto:sachsg@sbcglobal.net>>
Cc: rp-ml <rp-ml@rapid.lpt.fi<mailto:rp-ml@rapid.lpt.fi>>
Sent: Mon, January 4, 2010 5:42:59 PM
Subject: Re: [rp-ml] free STL Files and other things we wish for in the new year

I find myself agreeing and disagreeing with various aspects of both of the last two posts.

Essentially the "cheap" 3D printer is already here, and it is a capable one for concept development. The RapMan (not one of the excellent open source projects) is well under the $5000 price tag that has been on many people's wish lists over the last couple of years. What is missing is the "killer app" (sexual or otherwise, hopefully otherwise). The RapMan does not come close to the more refined processes now available for production etc, but it is within the reach of any company looking for entry level access to the technology, that want to improve their product development programmes and generate multiple prototypes quickly, easily and cheaply. While I agree with much of the ethos of G Sach's post and the unfortunate throw away culture we frequently encounter, and the average attention span he refers to generally resembles that of a knat, I do not necessarily agree that cheap is bad or that it equates to short-lived. Cheap can also mean accessible - to anyone, including young and enquiring minds that may not otherwise be engaged by such technology! Putting affordable machines, with affordable consumables into the hands of children as young as 5 is an enlightened approach, and made possible by the 'cheap' price tag for schools with limited funding. The pay-off may take a little time, but I will wager it will be worth it. The first primary schools in the UK are in receipt of this machine. I am no longer of the opinion that every household will one day have its own 3D printer (yes, I was carried along on that wave for a while), but I would not be too surprised if we get to a point in time when designers, engineers and manufacturers will ask their predecessors how on earth they ever developed ideas without one!

Best wishes to all for 2010
Rachel

Rachel Park | RP Editorial Services
t: 07515 741188
e: rachelp@rp-editorialservices.co.uk<mailto:rachelp@rp-editorialservices.co.uk>
w: www.rp-editorialservices.co.uk<http://www.rp-editorialservices.co.uk>

On 4 Jan 2010, at 20:11, G. Sachs wrote:

> So what kinds of "great" things would consumers do with their dirt-cheap RP machines? What they do with their studio grade still and video cameras? What they do with their Cray-supercomputer class computers (which I would have killed for in the 70's)? No, I think you may have too much optimism and faith for how people end up using powerful tools (like TV) and how long their interest in such things lasts. My guess is that the 'attention span' for cheap RP machines would be about 1-month (in the 21st century) - then on to the next 'cheap thrill'. Cheap is not what is really needed to get increased interest in RP - new visions about what is possible, especially in terms of creating (real, meaningful and well paying) jobs, may be much more important. I'm kind of tired of cheap thrills (and conferences), it may be time for everyone to get back to work and really 'do something' (as Steve Jobs might say).
>
> G. Sachs
>
> From: George W. Hart <george@georgehart.com<mailto:george@georgehart.com>>
> To: rp-ml@rapid.lpt.fi<mailto:rp-ml@rapid.lpt.fi>
> Sent: Mon, January 4, 2010 1:57:09 PM
> Subject: Re: [rp-ml] Detroit Bomber STL File
>
> To extend Marshall's point, I'll opine that it wouldn't necessarily be a bad thing if some killer app involving human sexuality is what it takes to get the economies of scale jump started, so that RP machine prices drop into the consumer appliance price range.
>
> (But let's *not* brainstorm ideas for such apps here on this forum.)
>
> George
> http://www.georgehart.com
>
> P.S. My coolest RP sculpture yet: (kid-safe, don't worry)
> http://www.georgehart.com/sculpture/ball-and-chain.html
>
>
>
> Marshall Burns wrote:
> > Very interesting comment, Greg. Given the history of cave drawing, marble sculpture, painting on canvas, the printing press, photography, video tape, the Internet, and every other communication medium known to man and woman, there is no question that the popular advent of fabbers will come along with applications in pornography, both legal and illegal. In ten or 15 years, we'll probably have prosecutors across the country arresting high school kids for 3D sexting. (Don't trust the timing of my predictions; they've been dreadfully off before.)
>
>
>

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Received on Tue Jan 05 18:18:33 2010

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