I agree with Steve about Paraform. It seems for years there really hasn't
been a surfacing
package that converts polys into NURBS... enter Paraform.
Yes, it is fun to use but I feel it is worth mentioning that Paraform's
Polysurf is designed more
toward organic shapes instead of mechanical geometry. For example, a head is
while a speaker housing may not be so easy. It can be done, but like Steve
mentioned you may need export
curves and import them into some other CAD package (like Pro-E) and then use
those to build a parametric model.
I do understand that Paraform is addressing the "mechanical" issues and the
next release will reflect those changes.
While I cannot elaborate on any current projects at Hasbro, I will say
Parafrom has been a critical tool on some very
cool projects. Until I had Polysurf there really wasn't any way to do the
things that we are doing. Until I had the ability
to convert polys into NURBS, RE was just a high tech pantograph... scan
it... scale it... RP it... Now that we can go
directly into CAD/CAM and actually use the data. heads are turning....
Jason L. Dickman
While I can't elaborate on any specific current project
>Paraform blows all other RE solutions out of their pants. No wait...water.
>We use Paraform with Pro/E and can easily RE any shape without any great
>hassle, in fact, it's fun to use. One can use Paraform to recreate entire
>seamless object surfaces that readily solidify in Pro, or simply use the
>curve drawing functions to extract needed locations and dimensional info to
>recreate a parametric model.
>We also use Paraform to allow Pro/E to deal with organic solids...take a
>at our Tricon (Taco Bell, etc.) Episode One cup toppers.
>Gentle Giant Studios
>For more information about the rp-ml, see http://ltk.hut.fi/rp-ml/
For more information about the rp-ml, see http://ltk.hut.fi/rp-ml/
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