Re: 3DStudio Viz and STL

Date: Wed Aug 04 1999 - 21:05:52 EEST

>(preferably LOM printing. However, the models apparently need to be
>booleaned completely before converting to STL files so they are not
>intersecting and are one continuous surface (without “loops”).

You do not need to boolean the seperate objects together. As long as each
individual object is properly closed, they can overlap and will build
correctly on a 3D Systems machine.

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